Preparing your DK2 VR application for Oculus CV1
The consumer release of the Oculus Rift is coming soon - in just months not years! Here’s how you can prepare your VR application for CV1 by testing with a DK2.
Note: let’s assume things out of our control – like drivers and the Oculus runtime – don’t improve significantly (they certainly will).
DK2 vs CV1 rendering
The Oculus DK2 has a 1920x1080 display that refreshes at 75fps. However, your VR application is rendering to a much higher resolution eye texture (or render target): 2364x1461. That’s a 1.66x render scale over the native display resolution. We do this to ensure a 1:1 texel to pixel resolution on the display after the distortion warp.
Unlike the DK2, the Oculus CV1 is a 2160x1200 display fixed at 90fps, by default rendering 400 million pixels per second compared to the DK2’s 259 million pixels per second. Using the same 1.66x render scale, I estimate the CV1 has a default...